namespace Table.DataModel
{
    public class TableRaidSweepEpisode
    {
        /// <summary>
        ///话ID
        /// </summary>
        public int sweepEpisodeId;
        /// <summary>
        ///开启前置关卡
        /// </summary>
        public int[] openLimitPreEpisode;
        /// <summary>
        ///所属章
        /// </summary>
        public int chapterId;
        /// <summary>
        ///
        /// </summary>
        public int showIndex;
        /// <summary>
        ///是否开启回刷( 填入值是开启时，玩家需要达成的最低星星 )
        /// </summary>
        public int showFastSweep;
        /// <summary>
        ///话名字索引
        /// </summary>
        public string name;
        /// <summary>
        ///描述
        /// </summary>
        public string introIndex;
        /// <summary>
        ///难度
        /// </summary>
        public int difficulty;
        /// <summary>
        ///额外消耗
        /// </summary>
        public string costItems;
        /// <summary>
        ///开启等级限制（废弃）
        /// </summary>
        public int openLimitLevel;
        /// <summary>
        ///开启条件：其它（可扩展）（废弃）
        /// </summary>
        public string openExtraParams;
        /// <summary>
        ///挑战次数（废弃）
        /// </summary>
        public int fightTimes;
        /// <summary>
        ///重置次数（废弃）
        /// </summary>
        public int resetTimes;
        /// <summary>
        ///掉落显示（固定掉落）
        /// </summary>
        public string dropShowItems;
        /// <summary>
        ///
        /// </summary>
        public int fightSceneId;
        /// <summary>
        ///星级条件
        /// </summary>
        public string starCondition;
        /// <summary>
        ///
        /// </summary>
        public string episedDes;
    }
}
